The internal testing of Wildworld has truly begun! With much of the team continuing to work on development, many team members have started playing against each other on our servers, in search of finding and fixing bugs, and to let of some Wildmen steam! Let’s do a deeper dive into everything that has been accomplished, and how everything has been shaping up!
Visual Effects (VFX)
When you think about video game design, especially one as visually complex and beautiful as Wildworld, in-game visual effects are massively important. With dozens of planned effects for each player’s ability, our talented artists and coders have been prioritizing the creation of these in-battle effects lately. Seen above is a work-in-progress of the “Second Chance” and “Stun” abilities, which will, as the titles suggest, provide an additional chance to strike and a stun effect onto opponents!
The process of creation is lengthy for visual effects. First, our coding and effects team must first find proper references. Then, they sketch the unique effect and create what we call an “asset plan”, which lays out exactly how the effect will function inside Wildworld. Following this, they begin coding the effect, and then they move to finalizing the visuals. It’s because of lengthy processes like these that we are confident in Wildworld being truly unique in the gaming ecosystem.
Animations
The Wildmen are finally moving the way they were meant to! In addition to the infamous “belly jiggle”, Wildmen can now perform many battles moves like the “Two-Hand Swing Attack” and “Victory” effect! These animations, accompanied by the beautiful visual effects we’re making, will add much-needed life to the Wildworld arena and make the battles even more thrilling!
UI/UX Design
As you can see, the Wildworld user-interface has made some remarkable strides. Not only have we continued to add in-game prompts and descriptions for each ability, but we have also been testing various button shapes, colors, and styles. Below are some of the potential options for the attack buttons! Although playable on PC, our focus on mobile-gaming is forcing us to build a mobile-friendly interface that isn’t too crowded with confusing content. This is why the UI team has spent many months perfecting it!
Solana Breakpoint
The Wildworld team is officially headed to Solana Breakpoint, happening in Lisbon, Portugal from November 4–7. We will soon be announcing where you will be able to find us and how you can compete in your first Wildworld battle, but for now, just know that if you attend, there’s a good chance you’ll be meeting the team and testing out the game! Stay tuned for additional information!
Demo Testing (Internal)
Finally, we’d like to apologize for many of the recent delays in production and releases. On top of the traditional challenges with running a 25+ person international team, we’ve been dealing with many internal issues pertaining to the Russia/Ukraine War that forced many team members to relocate and find alternative accommodations. Although we are mostly back at full force now, we continue to feel the effects of global economic and political changes and are constantly supporting team members around the world.
Join the Wildworld Community
If you are not a part of our Discord community, we highly recommend it, as we are constantly dropping great alpha to our community. Simply visit discord.gg/wildworld join, it’s free!
To find links to purchase Crypto Wildmen NFTs (our in-game characters) or $WILD coin (our in-game token) visit our Linktree: http://linktr.ee/Wildmenworld!
OOGA BOOGA to all!